Appendix to blogpost on Topic 1 below (References are the ones that are most relevant for me personally).
Term | Key features | Ref | |
PBL | Problem-based learning | Open-ended problem. Learn domain knowledge and strategies. Goals: flexible knowledge, effective problem solving skills, self-directed learning, effective collaboration skills and intrinsic motivation | |
PBL | Project-based learning | Goal: Acquire a deeper knowledge through active exploration, during extended periods, of real-world challenges and problems and complex questions. | [1] |
CBL | Challenge-based learning | Collaborative, hands-on framework for learning while solving real-world Challenges. Goals: identify and solve Challenges, gain in-depth subject area knowledge, develop 21st-century skills, including sharing thoughts with the world. | [2] |
SBL | Scenario-based learning | a.k.a. Simulation-based learning. Immerses the learners in realistic, interactive situational simulations, promoting applied learning strategies. | [3] |
PhenoBL | Phenomenon Based Learning | Learning with holistic real-world phenomena studied as complete entities, in their real context, and the information and skills related to them are studied by crossing the boundaries between subjects. | [4] |
IBL | Inquiry-based learning | Process: 1) Pose question, 2) Obtain supporting evidence to answer the question, 3) Explain the evidence, 4) Connect the explanation to the knowledge obtained from the investigation, 5) Justify the explanation. The process is often assisted by a facilitator. PBL is a sub-category to Inquiry-based learning. | [5] |
– | Action learning | Approach to solving real, important (complex) problems in a diverse team, in a process promoting inquiry and reflection, and leading to actions and solutions. A coach is often included. | [6] |
WBL | Work-based learning | Goal: Provide students with real-life work experiences where they can apply academic and technical skills. Internship-like | [7] |
TBL | Task-based learning | In language learning: Use of authentic language and meaningful, real-world tasks using the target language. Focus on task outcome rather than on linguistic accuracy. | [8] |
CBI | Content-based instruction | In language education: contextualized learning, where learners are exposed to useful language embedded in relevant real-life discourse contexts | [9] |
DBL | Design-based learning | Learning based on the iterative design process to: 1) investigate context, 2) identify needs, 3) develop criteria, 4) generate alternatives, 5) select alternative, 6) prototype/test, 7) produce, 8) evaluate | [10] |
GBL | Game-based learning | A game play that has defined learning outcomes, balancing subject matter with gameplay. Goal: Transfer of subject matter to the real world. | [11] |
– | Networked learning | Connects (not necessarily on-line) people and information to promote communicating to support one another’s learning | |
TBL | Team-based learning | Creates long-term learning teams with diverse skill sets and backgrounds. Uses team work contracts with individual accountability for out-of-class work prior to team’s work. | |
– | Collaborative learning | Two or more people actively interact to learn together: asking one another for information, evaluating one another’s ideas, monitoring one another’s work. | |
– | Cooperative learning | Instructor organizes classroom activities, where students are divided into small groups working together. Goals: Positive interdependence. Individual and group accountability. Promote interaction. Practice interpersonal and small group skills. | |
CSCL | Computer-Supported Collaborative learning | Collaborative learning taking place via social interaction using a computer or through the Internet, with technology as the primary means of communication or as a common resource. | |
WBL | Web-based learning | Using web-based technologies or tools to interact with the teacher, other students and learning material. in the classroom or in online learning environments. Same as ”e-learning” | [12] |
POGIL | Process Oriented Guided Inquiry Learning | Student-centered, small group learning on a specially designed activity. Each student is assigned a role in the group (e.g., manager, recorder, spokesperson or reflector) and should discuss the solutions to “carefully crafted questions that lead them to consider the general ideas in question and to construct their own understanding of important course concepts”. The instructor serves as a facilitator. | [13] |
Hi Olov
I have just one quick comment: I am bookmarking this page as a reference to all different types of learning. Thank you for sharing this valuable compendium!
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